Mobs are living, moving game entities. Generally, mobs are affected by the environment in the same ways as the player—they are subject to physics, they can be hurt by catching on fire, falling, drowning, or suffocating, and they can even ride minecarts. When mobs are killed, they drop items which may be useful resources. Mobs come to exist by spawning in various ways. Players can spawn most mobs using spawn eggs in Creative mode. Mobs are aware of players within 16 blocks of them, except for Ghasts, which can see up to 100 blocks away and Endermen, which can see up to 64 blocks away.[1]
The term mob is short for mobile[2] and has been used as a general term referring to any moving entities in games since the first MUDs surfaced.
MEPHITIC SERPENT
This dragon is swift and has strong short ranged attacks, making it formidable in close quarters. It therefore is compatible with SSDs, BDs, and Banshees, but not ranged troops as the other Dragons are.
He resides in your 7th Outpost and to evolve it from an Egg to an Adult, you must upgrade its Dragon Keep. The dragon lives in Sunken Temple.
To get your Serpent Egg you must attack level 5+ lakes with a GD/ED included in
the march. When farming for eggs attack low level Lakes (5-7) and when
you want armor is when you farm high level Lakes (9-10).
When your Serpent is level 8, you can send it out on attacks on other places with your troops. But like the Great Dragon, you need to recover all four of the Serpent Scale pieces before the dragon can be used in combat. Serpent Scales drops exclusively from level 5+ Lakes. Drop rates are higher as the level of the Lakes increase. It is possible to get other Elemental Dragons armor before the Serpent's, the order you obtain them does not matter. Serpents of level 8 - 10 will wear it automatically once the whole set is acquired.
ITEMS
Items are objects which do not exist outside of the player's inventory and hands i.e., they cannot be placed in the game world. Some items simply place blocks or entities into the game world when used. They are thus an item when in the inventory and a block when placed. Some examples of objects which inhibit these properties are item frames, which turn into an entity when placed, and beds, which turn into a block when placed. As of 1.4.6, items and blocks will now display their names above the HUD when equipped. The text soon disappears, however.
Items use item IDs while blocks use block IDs.
No comments:
Post a Comment